

This includes camera rendering, lighting, physics collisions, or custom calculations in your own code. Layers Layers in Unity can be used to selectively opt groups of GameObjects in or out of certain processes or calculations.Unity does not support or import the following SketchUp features:.Only limited data from SketchUp Scenes are imported.
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Tip: For information on how to export an FBX file from SketchUp, see Exporting from other applications. See in Glossary data for each scene in the file. The output is either drawn to the screen or captured as a texture.

Component Definitions and Groups, which are converted into meshes, instanced as GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.Textures and Materials, which Unity imports according to the settings on the Materials tab.Unity reads SketchUp files directly and supports the following SketchUp features: SketchUp is software that is commonly used for architecture modeling.
